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SoulSync/core/media_server/engine.py

210 lines
9.1 KiB

"""MediaServerEngine — central registry-backed access to media server clients.
Honest scope: the engine OWNS the per-server client instances and
exposes a small set of generic accessors so callers don't need
per-server attribute reaches. Most actual cross-server dispatch in
web_server.py (playlist add / remove / replace, per-server metadata
sync, deep scan with server-specific cache strategies) is genuinely
different per server and stays explicit in the call site — the
engine just provides the canonical client lookup so those sites
reach via ``engine.client(name)`` instead of separate globals.
Surface:
- ``client(name)`` / ``active_client()`` — name → client lookup
- ``active_server`` — config-driven active server name
- ``is_connected()`` — only cross-server dispatch with real callers
today (dashboard status indicators); kept as the canonical example
- ``configured_clients()`` — replaces the legacy per-server
``if X and X.is_connected()`` chains in web_server.py
- ``reload_config(name=None)`` — generic dispatch instead of
per-client reload calls
Per-method engine wrappers for ``get_all_artists`` / ``search_tracks``
/ ``trigger_library_scan`` / etc. were on an earlier draft but had no
production callers — every consumer reaches the active client directly
through ``sync_service._get_active_media_client()`` or
``engine.client(name)`` and calls the per-server method itself. Cut
per the "no premature abstraction" standard.
Engine is constructed once during web_server.py init and held as a
process-wide singleton via ``set_media_server_engine`` /
``get_media_server_engine``, mirroring the metadata + download
engine factory shape.
"""
from __future__ import annotations
from typing import Any, Dict, Optional
from utils.logging_config import get_logger
from core.media_server.contract import MediaServerClient
from core.media_server.registry import MediaServerRegistry, build_default_registry
logger = get_logger("media_server.engine")
class MediaServerEngine:
"""Registry-backed access to the per-server media clients.
Owns the per-server client instances + a small set of generic
accessors (``client(name)`` / ``active_client()`` /
``configured_clients()`` / ``reload_config(name)``) so call sites
don't reach for separate per-server globals. The one cross-server
dispatch wrapper kept on the engine — ``is_connected()`` —
backs the dashboard status indicators that have multiple call
sites; everything else dispatches per-server in the call site
itself, reaching the relevant client through ``engine.client(name)``.
"""
def __init__(
self,
registry: Optional[MediaServerRegistry] = None,
active_server_resolver=None,
clients: Optional[Dict[str, Any]] = None,
) -> None:
"""Initialize the engine.
Args:
registry: Plugin registry. Defaults to the four built-in
servers (Plex, Jellyfin, Navidrome, SoulSync).
active_server_resolver: Callable returning the current
active server name (e.g. ``'plex'``). Defaults to
``config_manager.get_active_media_server``. Tests
inject a custom resolver to switch active server
without touching real config.
clients: Pre-built {name: client_instance} dict. When
provided, the engine wraps these instances directly
instead of asking the registry to construct fresh
ones. web_server.py uses this so the engine
shares the same client objects as the
pre-existing global variables (no double-init).
"""
self.registry = registry if registry is not None else build_default_registry()
if clients is not None:
# Wrap pre-built instances (production case from web_server.py
# init). Skip registry.initialize() — we already have the
# instances, hand them off via the registry's public
# set_instance(name, client) method so internal storage stays
# encapsulated.
for name, client in clients.items():
self.registry.set_instance(name, client)
# Mark any registered-but-not-supplied as failed init so
# active_client() returns None for them.
for name in self.registry.names():
if self.registry.get(name) is None and name not in clients:
self.registry.set_instance(name, None)
else:
self.registry.initialize()
if active_server_resolver is None:
from config.settings import config_manager
active_server_resolver = config_manager.get_active_media_server
self._resolve_active = active_server_resolver
# ------------------------------------------------------------------
# Client lookup — generic accessors that replace per-server
# attribute reaches in callers.
# ------------------------------------------------------------------
def client(self, name: str) -> Optional[MediaServerClient]:
"""Return the client instance for the given server name, or
None if it's not registered / failed to initialize. Used by
callers that need a server-specific method beyond the
contract surface."""
return self.registry.get(name)
@property
def active_server(self) -> str:
"""The currently-selected media server name."""
return self._resolve_active()
def active_client(self) -> Optional[MediaServerClient]:
"""The client for the currently-active server."""
return self.registry.get(self.active_server)
def is_connected(self) -> bool:
"""Active server's connection state. False if no active
client (registered but failed to initialize). The dashboard
status indicators + endpoint guards rely on this — the only
cross-server dispatch wrapper kept on the engine because it
actually has callers."""
client = self.active_client()
if client is None:
return False
try:
return client.is_connected()
except Exception as exc:
logger.warning("%s is_connected raised: %s", self.active_server, exc)
return False
def configured_clients(self) -> Dict[str, MediaServerClient]:
"""Return ``{name: client}`` for every server that's both
registered AND reports ``is_connected() == True``. Replaces
the legacy per-server `if X and X.is_connected(): ...`
chains in web_server.py.
``is_connected`` is in REQUIRED_METHODS, so every client the
registry yields here implements it — no hasattr guard needed.
"""
result: Dict[str, MediaServerClient] = {}
for name, client in self.registry.all_clients():
try:
if client.is_connected():
result[name] = client
except Exception as exc:
logger.warning("%s is_connected raised in configured_clients: %s", name, exc)
return result
def reload_config(self, name: Optional[str] = None) -> bool:
"""Reload config on a single server (or every server when
``name`` is None). Generic dispatch — caller passes the name
instead of reaching for ``plex_client.reload_config()``
/ ``jellyfin_client.reload_config()`` directly. Servers
without a ``reload_config`` method are silently skipped.
"""
names = [name] if name else list(self.registry.names())
ok = True
for n in names:
client = self.client(n)
if client is None or not hasattr(client, 'reload_config'):
continue
try:
client.reload_config()
except Exception as exc:
logger.warning("%s reload_config failed: %s", n, exc)
ok = False
return ok
# ---------------------------------------------------------------------------
# Singleton accessor — mirrors the get_metadata_engine() /
# get_download_orchestrator() pattern so callers that don't need a
# custom registry use this instead of instantiating MediaServerEngine
# directly. web_server.py constructs the singleton at startup and
# installs it via ``set_media_server_engine`` so the factory + the
# global handle share state.
# ---------------------------------------------------------------------------
_default_engine: Optional['MediaServerEngine'] = None
def get_media_server_engine() -> 'MediaServerEngine':
"""Return (lazily creating) the process-wide MediaServerEngine
singleton. Mirrors the ``get_metadata_engine()`` /
``get_download_orchestrator()`` shape."""
global _default_engine
if _default_engine is None:
_default_engine = MediaServerEngine()
return _default_engine
def set_media_server_engine(engine: Optional['MediaServerEngine']) -> None:
"""Set the process-wide singleton. Used by web_server.py at boot
to install the engine it constructs (with the pre-built per-client
instances) as the default for callers reaching via
``get_media_server_engine()``."""
global _default_engine
_default_engine = engine