core: EvalDiffDestroy only update state if requested

The earlier change 5f07201a made it so that the state is always rewritten
by EvalDiffDestroy, but that was too disruptive to other users of
EvalDiffDestroy.

Now we follow the lead of EvalDiff and have a separate pointer for the
_output_ state, which allows the caller to opt in to having its state
pointer updated to reflect the new (nil) state.

NodePlannableResourceInstanceOrphan is the only caller that currently opts
in to this, since that was the focus of 5f07201a. We may need to make a
similar change to other plannable resource destroy nodes, but we'll wait
to see if that needs to be done in a subsequent commit.
pull/19086/head
Martin Atkins 8 years ago
parent 883f40cdb4
commit fb70eaa7d1

@ -424,9 +424,10 @@ func groupContainers(d *InstanceDiff) map[string]flatAttrDiff {
// EvalDiffDestroy is an EvalNode implementation that returns a plain
// destroy diff.
type EvalDiffDestroy struct {
Addr addrs.ResourceInstance
State **InstanceState
Output **InstanceDiff
Addr addrs.ResourceInstance
State **InstanceState
Output **InstanceDiff
OutputState **InstanceState
}
// TODO: test
@ -463,9 +464,9 @@ func (n *EvalDiffDestroy) Eval(ctx EvalContext) (interface{}, error) {
// Update our output
*n.Output = diff
if n.State != nil {
if n.OutputState != nil {
// Record our proposed new state, which is nil because we're destroying.
*n.State = nil
*n.OutputState = nil
}
return nil, nil

@ -45,9 +45,10 @@ func (n *NodePlannableResourceInstanceOrphan) EvalTree() EvalNode {
Output: &state,
},
&EvalDiffDestroy{
Addr: addr.Resource,
State: &state, // Will point to a nil state after this complete, signalling destroyed
Output: &diff,
Addr: addr.Resource,
State: &state,
Output: &diff,
OutputState: &state, // Will point to a nil state after this complete, signalling destroyed
},
&EvalCheckPreventDestroy{
Addr: addr.Resource,

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