helper/resource: refactor wait a bit and introduce delay/mintimeout

pull/24/head
Mitchell Hashimoto 12 years ago
parent 388bcfa7b4
commit d7ecc76148

@ -22,33 +22,40 @@ type StateRefreshFunc func() (result interface{}, state string, err error)
// StateChangeConf is the configuration struct used for `WaitForState`.
type StateChangeConf struct {
Pending []string // States that are "allowed" and will continue trying
Refresh StateRefreshFunc // Refreshes the current state
Target string // Target state
Timeout time.Duration // The amount of time to wait before timeout
}
type waitResult struct {
obj interface{}
err error
Delay time.Duration // Wait this time before starting checks
Pending []string // States that are "allowed" and will continue trying
Refresh StateRefreshFunc // Refreshes the current state
Target string // Target state
Timeout time.Duration // The amount of time to wait before timeout
MinTimeout time.Duration // Smallest time to wait before refreshes
}
// WaitForState watches an object and waits for it to achieve the state
// specified in the configuration using the specified Refresh() func,
// waiting the number of seconds specified in the timeout configuration.
func (conf *StateChangeConf) WaitForState() (i interface{}, err error) {
func (conf *StateChangeConf) WaitForState() (interface{}, error) {
log.Printf("[DEBUG] Waiting for state to become: %s", conf.Target)
notfoundTick := 0
result := make(chan waitResult, 1)
var result interface{}
var resulterr error
doneCh := make(chan struct{})
go func() {
defer close(doneCh)
// Wait for the delay
time.Sleep(conf.Delay)
var err error
for tries := 0; ; tries++ {
// Wait between refreshes
// Wait between refreshes using an exponential backoff
wait := time.Duration(math.Pow(2, float64(tries))) *
100 * time.Millisecond
if wait > 10*time.Second {
if wait < conf.MinTimeout {
wait = conf.MinTimeout
} else if wait > 10*time.Second {
wait = 10 * time.Second
}
@ -56,24 +63,23 @@ func (conf *StateChangeConf) WaitForState() (i interface{}, err error) {
time.Sleep(wait)
var currentState string
i, currentState, err = conf.Refresh()
result, currentState, err = conf.Refresh()
if err != nil {
result <- waitResult{nil, err}
resulterr = err
return
}
// If we're waiting for the absense of a thing, then return
if i == nil && conf.Target == "" {
result <- waitResult{nil, nil}
if result == nil && conf.Target == "" {
return
}
if i == nil {
if result == nil {
// If we didn't find the resource, check if we have been
// not finding it for awhile, and if so, report an error.
notfoundTick += 1
if notfoundTick > 20 {
result <- waitResult{nil, errors.New("couldn't find resource")}
resulterr = errors.New("couldn't find resource")
return
}
} else {
@ -81,7 +87,6 @@ func (conf *StateChangeConf) WaitForState() (i interface{}, err error) {
notfoundTick = 0
if currentState == conf.Target {
result <- waitResult{i, nil}
return
}
@ -94,7 +99,10 @@ func (conf *StateChangeConf) WaitForState() (i interface{}, err error) {
}
if !found {
result <- waitResult{nil, fmt.Errorf("unexpected state '%s', wanted target '%s'", currentState, conf.Target)}
resulterr = fmt.Errorf(
"unexpected state '%s', wanted target '%s'",
currentState,
conf.Target)
return
}
}
@ -102,13 +110,11 @@ func (conf *StateChangeConf) WaitForState() (i interface{}, err error) {
}()
select {
case waitResult := <-result:
err := waitResult.err
i = waitResult.obj
return i, err
case <-doneCh:
return result, resulterr
case <-time.After(conf.Timeout):
err := fmt.Errorf("timeout while waiting for state to become '%s'", conf.Target)
i = nil
return i, err
return nil, fmt.Errorf(
"timeout while waiting for state to become '%s'",
conf.Target)
}
}

Loading…
Cancel
Save