|
|
|
|
@ -1,4 +1,4 @@
|
|
|
|
|
/* jshint unused: false */
|
|
|
|
|
/* jshint unused:false */
|
|
|
|
|
/* global console */
|
|
|
|
|
(function(
|
|
|
|
|
Base,
|
|
|
|
|
@ -147,8 +147,7 @@ Engine = Base.extend({
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
renderTessellation: function(){
|
|
|
|
|
var scale = this.scale,
|
|
|
|
|
p, index, rando, halfWidth, halfHeight, shape, shapeTemplate;
|
|
|
|
|
var scale = this.scale, p, index;
|
|
|
|
|
|
|
|
|
|
for (p = 0; p < this.shapes.length; p++) {
|
|
|
|
|
this.shapes[p].update(this);
|
|
|
|
|
@ -168,25 +167,44 @@ Engine = Base.extend({
|
|
|
|
|
|
|
|
|
|
// 1 Per second? Maybe?
|
|
|
|
|
if (Engine.getRandomFloat(0,100) < 1.6666) {
|
|
|
|
|
halfWidth = this.width / 2;
|
|
|
|
|
halfHeight = this.height / 2;
|
|
|
|
|
shapeTemplate = Shapes[Engine.getRandomInt(0, Shapes.length - 1)];
|
|
|
|
|
shape = new Engine.Shape(
|
|
|
|
|
Engine.getRandomInt(-halfWidth, halfWidth),
|
|
|
|
|
Engine.getRandomInt(-halfHeight, halfHeight),
|
|
|
|
|
50,
|
|
|
|
|
50,
|
|
|
|
|
shapeTemplate.points,
|
|
|
|
|
shapeTemplate.polygons,
|
|
|
|
|
true
|
|
|
|
|
);
|
|
|
|
|
shape.selfDestruct(10);
|
|
|
|
|
// shape.noStroke = true;
|
|
|
|
|
// shape.noHueShift = true;
|
|
|
|
|
this.shapes.push(shape);
|
|
|
|
|
this.generateRandomShape();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
generateRandomShape: function(){
|
|
|
|
|
var p, index, rando, halfWidth, halfHeight, iter,
|
|
|
|
|
shape, shapeTemplate, columns, rows, modWidth, row, column,
|
|
|
|
|
xOffset, yOffset;
|
|
|
|
|
|
|
|
|
|
iter = 140;
|
|
|
|
|
|
|
|
|
|
rows = this.height / iter - 1;
|
|
|
|
|
modWidth = this.width % iter;
|
|
|
|
|
columns = (this.width - modWidth) / iter - 1;
|
|
|
|
|
|
|
|
|
|
row = Engine.getRandomInt(0, rows);
|
|
|
|
|
column = Engine.getRandomInt(0, columns);
|
|
|
|
|
|
|
|
|
|
halfWidth = this.width / 2;
|
|
|
|
|
halfHeight = this.height / 2;
|
|
|
|
|
shapeTemplate = Shapes[Engine.getRandomInt(0, Shapes.length - 1)];
|
|
|
|
|
|
|
|
|
|
xOffset = Engine.getRandomInt(-50, 50);
|
|
|
|
|
yOffset = Engine.getRandomInt(-50, 50);
|
|
|
|
|
|
|
|
|
|
shape = new Engine.Shape(
|
|
|
|
|
(iter / 2) + (column * iter) - (modWidth / 2) - halfWidth + xOffset - 25,
|
|
|
|
|
(iter / 2) + (row * iter) - halfHeight + yOffset - 25,
|
|
|
|
|
50,
|
|
|
|
|
50,
|
|
|
|
|
shapeTemplate.points,
|
|
|
|
|
shapeTemplate.polygons,
|
|
|
|
|
true
|
|
|
|
|
);
|
|
|
|
|
shape.selfDestruct(10);
|
|
|
|
|
this.shapes.push(shape);
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
generateParticles: function(num, fixed){
|
|
|
|
|
var p;
|
|
|
|
|
|
|
|
|
|
|