Output 'destroy complete' when it's destroy (was: apply) (#8453)

pull/8485/head
Radek Simko 10 years ago committed by GitHub
parent 010f028773
commit 8494cad8c4

@ -232,12 +232,19 @@ func (c *ApplyCommand) Run(args []string) int {
return 1
}
c.Ui.Output(c.Colorize().Color(fmt.Sprintf(
"[reset][bold][green]\n"+
"Apply complete! Resources: %d added, %d changed, %d destroyed.",
countHook.Added,
countHook.Changed,
countHook.Removed)))
if c.Destroy {
c.Ui.Output(c.Colorize().Color(fmt.Sprintf(
"[reset][bold][green]\n"+
"Destroy complete! Resources: %d destroyed.",
countHook.Removed)))
} else {
c.Ui.Output(c.Colorize().Color(fmt.Sprintf(
"[reset][bold][green]\n"+
"Apply complete! Resources: %d added, %d changed, %d destroyed.",
countHook.Added,
countHook.Changed,
countHook.Removed)))
}
if countHook.Added > 0 || countHook.Changed > 0 {
c.Ui.Output(c.Colorize().Color(fmt.Sprintf(

Loading…
Cancel
Save