|
|
|
|
@ -10,8 +10,23 @@ import (
|
|
|
|
|
"github.com/hashicorp/go-multierror"
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
// walker performs a graph walk and supports walk-time changing of vertices
|
|
|
|
|
// and edges.
|
|
|
|
|
// Walker is used to walk every vertex of a graph in parallel.
|
|
|
|
|
//
|
|
|
|
|
// A vertex will only be walked when the dependencies of that vertex have
|
|
|
|
|
// been walked. If two vertices can be walked at the same time, they will be.
|
|
|
|
|
//
|
|
|
|
|
// Update can be called to update the graph. This can be called even during
|
|
|
|
|
// a walk, cahnging vertices/edges mid-walk. This should be done carefully.
|
|
|
|
|
// If a vertex is removed but has already been executed, the result of that
|
|
|
|
|
// execution (any error) is still returned by Wait. Changing or re-adding
|
|
|
|
|
// a vertex that has already executed has no effect. Changing edges of
|
|
|
|
|
// a vertex that has already executed has no effect.
|
|
|
|
|
//
|
|
|
|
|
// Non-parallelism can be enforced by introducing a lock in your callback
|
|
|
|
|
// function. However, the goroutine overhead of a walk will remain.
|
|
|
|
|
// Walker will create V*2 goroutines (one for each vertex, and dependency
|
|
|
|
|
// waiter for each vertex). In general this should be of no concern unless
|
|
|
|
|
// there are a huge number of vertices.
|
|
|
|
|
//
|
|
|
|
|
// The walk is depth first by default. This can be changed with the Reverse
|
|
|
|
|
// option.
|
|
|
|
|
@ -19,7 +34,7 @@ import (
|
|
|
|
|
// A single walker is only valid for one graph walk. After the walk is complete
|
|
|
|
|
// you must construct a new walker to walk again. State for the walk is never
|
|
|
|
|
// deleted in case vertices or edges are changed.
|
|
|
|
|
type walker struct {
|
|
|
|
|
type Walker struct {
|
|
|
|
|
// Callback is what is called for each vertex
|
|
|
|
|
Callback WalkFunc
|
|
|
|
|
|
|
|
|
|
@ -46,18 +61,34 @@ type walker struct {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
type walkerVertex struct {
|
|
|
|
|
// These should only be set once on initialization and never written again
|
|
|
|
|
// These should only be set once on initialization and never written again.
|
|
|
|
|
// They are not protected by a lock since they don't need to be since
|
|
|
|
|
// they are write-once.
|
|
|
|
|
|
|
|
|
|
// DoneCh is closed when this vertex has completed execution, regardless
|
|
|
|
|
// of success.
|
|
|
|
|
//
|
|
|
|
|
// CancelCh is closed when the vertex should cancel execution. If execution
|
|
|
|
|
// is already complete (DoneCh is closed), this has no effect. Otherwise,
|
|
|
|
|
// execution is cancelled as quickly as possible.
|
|
|
|
|
DoneCh chan struct{}
|
|
|
|
|
CancelCh chan struct{}
|
|
|
|
|
|
|
|
|
|
// Dependency information. Any changes to any of these fields requires
|
|
|
|
|
// holding DepsLock.
|
|
|
|
|
//
|
|
|
|
|
// DepsCh is sent a single value that denotes whether the upstream deps
|
|
|
|
|
// were successful (no errors). Any value sent means that the upstream
|
|
|
|
|
// dependencies are complete. No other values will ever be sent again.
|
|
|
|
|
//
|
|
|
|
|
// DepsUpdateCh is closed when there is a new DepsCh set.
|
|
|
|
|
DepsCh chan bool
|
|
|
|
|
DepsUpdateCh chan struct{}
|
|
|
|
|
DepsLock sync.Mutex
|
|
|
|
|
|
|
|
|
|
// Below is not safe to read/write in parallel. This behavior is
|
|
|
|
|
// enforced by changes only happening in Update.
|
|
|
|
|
// enforced by changes only happening in Update. Nothing else should
|
|
|
|
|
// ever modify these.
|
|
|
|
|
deps map[Vertex]chan struct{}
|
|
|
|
|
depsCancelCh chan struct{}
|
|
|
|
|
}
|
|
|
|
|
@ -74,7 +105,7 @@ var errWalkUpstream = errors.New("upstream dependency failed")
|
|
|
|
|
// Wait will return as soon as all currently known vertices are complete.
|
|
|
|
|
// If you plan on calling Update with more vertices in the future, you
|
|
|
|
|
// should not call Wait until after this is done.
|
|
|
|
|
func (w *walker) Wait() error {
|
|
|
|
|
func (w *Walker) Wait() error {
|
|
|
|
|
// Wait for completion
|
|
|
|
|
w.wait.Wait()
|
|
|
|
|
|
|
|
|
|
@ -94,11 +125,17 @@ func (w *walker) Wait() error {
|
|
|
|
|
return result
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Update updates the currently executing walk with the given vertices
|
|
|
|
|
// and edges. It does not block until completion.
|
|
|
|
|
// Update updates the currently executing walk with the given graph.
|
|
|
|
|
// This will perform a diff of the vertices and edges and update the walker.
|
|
|
|
|
// Already completed vertices remain completed (including any errors during
|
|
|
|
|
// their execution).
|
|
|
|
|
//
|
|
|
|
|
// Update can be called in parallel to Walk.
|
|
|
|
|
func (w *walker) Update(g *Graph) {
|
|
|
|
|
// This returns immediately once the walker is updated; it does not wait
|
|
|
|
|
// for completion of the walk.
|
|
|
|
|
//
|
|
|
|
|
// Multiple Updates can be called in parallel. Update can be called at any
|
|
|
|
|
// time during a walk.
|
|
|
|
|
func (w *Walker) Update(g *Graph) {
|
|
|
|
|
v, e := g.vertices, g.edges
|
|
|
|
|
|
|
|
|
|
// Grab the change lock so no more updates happen but also so that
|
|
|
|
|
@ -277,7 +314,7 @@ func (w *walker) Update(g *Graph) {
|
|
|
|
|
|
|
|
|
|
// edgeParts returns the waiter and the dependency, in that order.
|
|
|
|
|
// The waiter is waiting on the dependency.
|
|
|
|
|
func (w *walker) edgeParts(e Edge) (Vertex, Vertex) {
|
|
|
|
|
func (w *Walker) edgeParts(e Edge) (Vertex, Vertex) {
|
|
|
|
|
if w.Reverse {
|
|
|
|
|
return e.Source(), e.Target()
|
|
|
|
|
}
|
|
|
|
|
@ -287,7 +324,7 @@ func (w *walker) edgeParts(e Edge) (Vertex, Vertex) {
|
|
|
|
|
|
|
|
|
|
// walkVertex walks a single vertex, waiting for any dependencies before
|
|
|
|
|
// executing the callback.
|
|
|
|
|
func (w *walker) walkVertex(v Vertex, info *walkerVertex) {
|
|
|
|
|
func (w *Walker) walkVertex(v Vertex, info *walkerVertex) {
|
|
|
|
|
// When we're done executing, lower the waitgroup count
|
|
|
|
|
defer w.wait.Done()
|
|
|
|
|
|
|
|
|
|
@ -297,6 +334,7 @@ func (w *walker) walkVertex(v Vertex, info *walkerVertex) {
|
|
|
|
|
// Wait for our dependencies. We create a [closed] deps channel so
|
|
|
|
|
// that we can immediately fall through to load our actual DepsCh.
|
|
|
|
|
var depsSuccess bool
|
|
|
|
|
var depsUpdateCh chan struct{}
|
|
|
|
|
depsCh := make(chan bool, 1)
|
|
|
|
|
depsCh <- true
|
|
|
|
|
close(depsCh)
|
|
|
|
|
@ -310,7 +348,7 @@ func (w *walker) walkVertex(v Vertex, info *walkerVertex) {
|
|
|
|
|
// Deps complete! Mark as nil to trigger completion handling.
|
|
|
|
|
depsCh = nil
|
|
|
|
|
|
|
|
|
|
case <-info.DepsUpdateCh:
|
|
|
|
|
case <-depsUpdateCh:
|
|
|
|
|
// New deps, reloop
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@ -323,6 +361,9 @@ func (w *walker) walkVertex(v Vertex, info *walkerVertex) {
|
|
|
|
|
depsCh = info.DepsCh
|
|
|
|
|
info.DepsCh = nil
|
|
|
|
|
}
|
|
|
|
|
if info.DepsUpdateCh != nil {
|
|
|
|
|
depsUpdateCh = info.DepsUpdateCh
|
|
|
|
|
}
|
|
|
|
|
info.DepsLock.Unlock()
|
|
|
|
|
|
|
|
|
|
// If we still have no deps channel set, then we're done!
|
|
|
|
|
@ -362,7 +403,7 @@ func (w *walker) walkVertex(v Vertex, info *walkerVertex) {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func (w *walker) waitDeps(
|
|
|
|
|
func (w *Walker) waitDeps(
|
|
|
|
|
v Vertex,
|
|
|
|
|
deps map[Vertex]<-chan struct{},
|
|
|
|
|
doneCh chan<- bool,
|
|
|
|
|
|