You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
boundary/internal/daemon/worker/status.go

375 lines
13 KiB

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

package worker
import (
"context"
"errors"
"fmt"
"math/rand"
"time"
pb "github.com/hashicorp/boundary/internal/gen/controller/servers"
"github.com/hashicorp/boundary/internal/daemon/worker/common"
"github.com/hashicorp/boundary/internal/daemon/worker/session"
pbs "github.com/hashicorp/boundary/internal/gen/controller/servers/services"
"github.com/hashicorp/boundary/internal/observability/event"
"github.com/hashicorp/go-secure-stdlib/strutil"
"google.golang.org/grpc/resolver"
)
type LastStatusInformation struct {
*pbs.StatusResponse
StatusTime time.Time
LastCalculatedUpstreams []string
}
func (w *Worker) startStatusTicking(cancelCtx context.Context) {
const op = "worker.(Worker).startStatusTicking"
r := rand.New(rand.NewSource(time.Now().UnixNano()))
// This function exists to desynchronize calls to controllers from
// workers, so we aren't always getting status updates at the exact same
// intervals, to ease the load on the DB.
getRandomInterval := func() time.Duration {
// 0 to 0.5 adjustment to the base
f := r.Float64() / 2
// Half a chance to be faster, not slower
if r.Float32() > 0.5 {
f = -1 * f
}
return common.StatusInterval + time.Duration(f*float64(time.Second))
}
timer := time.NewTimer(0)
for {
select {
case <-cancelCtx.Done():
event.WriteSysEvent(w.baseContext, op, "status ticking shutting down")
return
case <-timer.C:
w.sendWorkerStatus(cancelCtx)
timer.Reset(getRandomInterval())
}
}
}
// LastStatusSuccess reports the last time we sent a successful
// status request.
func (w *Worker) LastStatusSuccess() *LastStatusInformation {
return w.lastStatusSuccess.Load().(*LastStatusInformation)
}
// WaitForNextSuccessfulStatusUpdate waits for the next successful status. It's
// used by testing (and in the future, shutdown) in place of a more opaque and
// possibly unnecessarily long sleep for things like initial controller
// check-in, etc.
//
// The timeout is aligned with the worker's status grace period. A nil error
// means the status was sent successfully.
func (w *Worker) WaitForNextSuccessfulStatusUpdate() error {
const op = "worker.(Worker).WaitForNextSuccessfulStatusUpdate"
waitStatusStart := time.Now()
ctx, cancel := context.WithTimeout(w.baseContext, w.conf.StatusGracePeriodDuration)
defer cancel()
event.WriteSysEvent(ctx, op, "waiting for next status report to controller")
for {
select {
case <-time.After(time.Second):
// pass
case <-ctx.Done():
event.WriteError(ctx, op, ctx.Err(), event.WithInfoMsg("error waiting for next status report to controller"))
return ctx.Err()
}
if w.lastSuccessfulStatusTime().Sub(waitStatusStart) > 0 {
break
}
}
event.WriteSysEvent(ctx, op, "next worker status update sent successfully")
return nil
}
func (w *Worker) sendWorkerStatus(cancelCtx context.Context) {
const op = "worker.(Worker).sendWorkerStatus"
// If we've never managed to successfully authenticate then we won't have
// any session information anyways and this will produce a ton of noise in
// observability, so suppress it
if !w.everAuthenticated.Load() {
event.WriteSysEvent(cancelCtx, op, "worker is not authenticated to an upstream, not sending status")
return
}
// First send info as-is. We'll perform cleanup duties after we
// get cancel/job change info back.
var activeJobs []*pbs.JobStatus
// Range over known sessions and collect info
w.sessionInfoMap.Range(func(key, value interface{}) bool {
var jobInfo pbs.SessionJobInfo
sessionId := key.(string)
si := value.(*session.Info)
si.RLock()
status := si.Status
connections := make([]*pbs.Connection, 0, len(si.ConnInfoMap))
for k, v := range si.ConnInfoMap {
connections = append(connections, &pbs.Connection{
ConnectionId: k,
Status: v.Status,
})
}
si.RUnlock()
jobInfo.SessionId = sessionId
activeJobs = append(activeJobs, &pbs.JobStatus{
Job: &pbs.Job{
Type: pbs.JOBTYPE_JOBTYPE_SESSION,
JobInfo: &pbs.Job_SessionInfo{
SessionInfo: &pbs.SessionJobInfo{
SessionId: sessionId,
Status: status,
Connections: connections,
},
},
},
})
return true
})
// Send status information
client := w.controllerStatusConn.Load().(pbs.ServerCoordinationServiceClient)
var tags []*pb.TagPair
// If we're not going to request a tag update, no reason to have these
// marshaled on every status call.
if w.updateTags.Load() {
tags = w.tags.Load().([]*pb.TagPair)
}
statusCtx, statusCancel := context.WithTimeout(cancelCtx, common.StatusTimeout)
defer statusCancel()
keyId := w.WorkerAuthCurrentKeyId.Load()
if w.conf.RawConfig.Worker.Name == "" && keyId == "" {
event.WriteError(statusCtx, op, errors.New("worker name and keyId are both empty; one is needed to identify a worker"),
event.WithInfoMsg("error making status request to controller"))
}
result, err := client.Status(statusCtx, &pbs.StatusRequest{
Jobs: activeJobs,
WorkerStatus: &pb.ServerWorkerStatus{
Name: w.conf.RawConfig.Worker.Name,
Description: w.conf.RawConfig.Worker.Description,
Address: w.conf.RawConfig.Worker.PublicAddr,
Tags: tags,
KeyId: keyId,
},
UpdateTags: w.updateTags.Load(),
})
if err != nil {
event.WriteError(statusCtx, op, err, event.WithInfoMsg("error making status request to controller"))
// Check for last successful status. Ignore nil last status, this probably
// means that we've never connected to a controller, and as such probably
// don't have any sessions to worry about anyway.
//
// If a length of time has passed since we've been able to communicate, we
// want to start terminating all connections as a "break glass" kind of
// scenario, as there will be no way we can really tell if these
// connections should continue to exist.
if isPastGrace, lastStatusTime, gracePeriod := w.isPastGrace(); isPastGrace {
event.WriteError(statusCtx, op,
errors.New("status error grace period has expired, canceling all sessions on worker"),
event.WithInfo("last_status_time", lastStatusTime.String(), "grace_period", gracePeriod),
)
// Cancel connections if grace period has expired. These Connections will be closed in the
// database on the next successful status report, or via the Controllers dead Worker cleanup connections job.
w.sessionInfoMap.Range(func(key, value interface{}) bool {
si := value.(*session.Info)
si.Lock()
defer si.Unlock()
closedIds := w.cancelConnections(si.ConnInfoMap, true)
for _, connId := range closedIds {
event.WriteSysEvent(cancelCtx, op, "terminated connection due to status grace period expiration", "session_id", si.Id, "connection_id", connId)
}
return true
})
// Exit out of status function; our work here is done and we don't need to create closeConnection requests
return
}
} else {
w.updateTags.Store(false)
// This may be nil if we are in a multiple hop scenario
var addrs []resolver.Address
var newUpstreams []string
if len(result.CalculatedUpstreams) > 0 {
addrs = make([]resolver.Address, 0, len(result.CalculatedUpstreams))
for _, v := range result.CalculatedUpstreams {
addrs = append(addrs, resolver.Address{Addr: v.Address})
newUpstreams = append(newUpstreams, v.Address)
}
lastStatus := w.lastStatusSuccess.Load().(*LastStatusInformation)
// Compare upstreams; update resolver if there is a difference, and emit an event with old and new addresses
if lastStatus != nil && !strutil.EquivalentSlices(lastStatus.LastCalculatedUpstreams, newUpstreams) {
upstreamsMessage := fmt.Sprintf("Upstreams has changed; old upstreams were: %s, new upstreams are: %s", lastStatus.LastCalculatedUpstreams, newUpstreams)
event.WriteSysEvent(cancelCtx, op, upstreamsMessage)
w.Resolver().UpdateState(resolver.State{Addresses: addrs})
} else if lastStatus == nil {
w.Resolver().UpdateState(resolver.State{Addresses: addrs})
event.WriteSysEvent(cancelCtx, op, fmt.Sprintf("Upstreams after first status set to: %s", newUpstreams))
}
}
w.lastStatusSuccess.Store(&LastStatusInformation{StatusResponse: result, StatusTime: time.Now(), LastCalculatedUpstreams: newUpstreams})
for _, request := range result.GetJobsRequests() {
switch request.GetRequestType() {
case pbs.CHANGETYPE_CHANGETYPE_UPDATE_STATE:
switch request.GetJob().GetType() {
case pbs.JOBTYPE_JOBTYPE_SESSION:
sessInfo := request.GetJob().GetSessionInfo()
sessionId := sessInfo.GetSessionId()
siRaw, ok := w.sessionInfoMap.Load(sessionId)
if !ok {
event.WriteError(statusCtx, op, errors.New("session change requested but could not find local information for it"), event.WithInfo("session_id", sessionId))
continue
}
si := siRaw.(*session.Info)
si.Lock()
si.Status = sessInfo.GetStatus()
// Update connection state if there are any connections in
// the request.
for _, conn := range sessInfo.GetConnections() {
connId := conn.GetConnectionId()
connInfo, ok := si.ConnInfoMap[connId]
if !ok {
event.WriteError(statusCtx, op, errors.New("connection change requested but could not find local information for it"), event.WithInfo("connection_id", connId))
continue
}
connInfo.Status = conn.GetStatus()
}
si.Unlock()
}
}
}
}
// Standard cleanup: Run through current jobs. Cancel connections
// for any canceling session or any session that is expired.
w.cleanupConnections(cancelCtx, false)
}
// cleanupConnections walks all sessions and shuts down connections.
// Additionally, sessions without connections are cleaned up from the
// local worker's state.
//
// Use ignoreSessionState to ignore the state checks, this closes all
// connections, regardless of whether or not the session is still
// active.
func (w *Worker) cleanupConnections(cancelCtx context.Context, ignoreSessionState bool) {
const op = "worker.(Worker).cleanupConnections"
closeInfo := make(map[string]string)
cleanSessionIds := make([]string, 0)
w.sessionInfoMap.Range(func(key, value interface{}) bool {
si := value.(*session.Info)
si.Lock()
defer si.Unlock()
switch {
case ignoreSessionState,
si.Status == pbs.SESSIONSTATUS_SESSIONSTATUS_CANCELING,
si.Status == pbs.SESSIONSTATUS_SESSIONSTATUS_TERMINATED,
time.Until(si.LookupSessionResponse.Expiration.AsTime()) < 0:
// Cancel connections without regard to individual connection
// state.
closedIds := w.cancelConnections(si.ConnInfoMap, true)
for _, connId := range closedIds {
closeInfo[connId] = si.Id
event.WriteSysEvent(cancelCtx, op, "terminated connection due to cancellation or expiration", "session_id", si.Id, "connection_id", connId)
}
// CloseTime is marked by CloseConnections iff the
// status is returned for that connection as closed. If
// the session is no longer valid and all connections
// are marked closed, clean up the session.
if len(closedIds) == 0 {
cleanSessionIds = append(cleanSessionIds, si.Id)
}
default:
// Cancel connections *with* regard to individual connection
// state (ie: only ones that the controller has requested be
// terminated).
closedIds := w.cancelConnections(si.ConnInfoMap, false)
for _, connId := range closedIds {
closeInfo[connId] = si.Id
event.WriteSysEvent(cancelCtx, op, "terminated connection due to cancellation or expiration", "session_id", si.Id, "connection_id", connId)
}
}
return true
})
// Note that we won't clean these from the info map until the
// next time we run this function
if len(closeInfo) > 0 {
// Call out to a helper to send the connection close requests to the
// controller, and set the close time. This functionality is shared with
// post-close functionality in the proxy handler.
sessClient, err := w.ControllerSessionConn()
if err != nil {
event.WriteError(cancelCtx, op, err, event.WithInfo("failed to create controller session client, connections won't be cleaned up"))
} else {
_ = session.CloseConnections(cancelCtx, sessClient, w.sessionInfoMap, closeInfo)
}
}
// Forget sessions where the session is expired/canceled and all
// connections are canceled and marked closed
for _, v := range cleanSessionIds {
w.sessionInfoMap.Delete(v)
}
}
// cancelConnections is run by cleanupConnections to iterate over a
// session's ConnInfoMap and close connections based on the
// connection's state (or regardless if ignoreConnectionState is
// set).
//
// The returned map and slice are the maps of connection -> session,
// and sessions to completely remove from local state, respectively.
func (w *Worker) cancelConnections(connInfoMap map[string]*session.ConnInfo, ignoreConnectionState bool) []string {
var closedIds []string
for k, v := range connInfoMap {
if v.CloseTime.IsZero() {
if !ignoreConnectionState && v.Status != pbs.CONNECTIONSTATUS_CONNECTIONSTATUS_CLOSED {
continue
}
v.ConnCancel()
closedIds = append(closedIds, k)
}
}
return closedIds
}
func (w *Worker) lastSuccessfulStatusTime() time.Time {
lastStatus := w.LastStatusSuccess()
if lastStatus == nil {
return w.workerStartTime
}
return lastStatus.StatusTime
}
func (w *Worker) isPastGrace() (bool, time.Time, time.Duration) {
t := w.lastSuccessfulStatusTime()
u := w.conf.StatusGracePeriodDuration
v := time.Since(t)
return v > u, t, u
}