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2 Commits (749bc274b37bb23cd267abb6df0a1852a8a4a256)
| Author | SHA1 | Message | Date |
|---|---|---|---|
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df929dc022 |
#809 Navidrome playback: stream via the server's API when the library isn't mounted on disk
mlody95pl: Navidrome sync works, playback fails ("Failed to resume playback").
Root cause: SoulSync plays library tracks by reading the file off its OWN
disk (/api/library/play → resolve path → serve bytes). "Report Real Path"
gives the correct path STRING, but that's Navidrome's container path — the
files still have to be mounted into the SoulSync container to open them, and
the user's compose has /music commented out. So disk resolution 404s.
Navidrome is a streaming server, so requiring a disk mirror to play from it is
the real limitation. Now, when a library file isn't on SoulSync's disk and the
active server is Navidrome, playback streams through the server's own Subsonic
/rest/stream API — no mount needed:
- NavidromeClient.build_stream_url(song_id, max_bitrate) — token-authed
/rest/stream URL (mirrors build_cover_art_url; password never exposed).
- /api/library/play: on disk-miss, _build_library_stream_url (Navidrome-only;
uses the song id sent by the player, or a DB lookup by file_path) sets a
session stream_url instead of failing.
- /stream/audio: proxies that stream_url with Range passthrough so HTML5
seeking works, streaming upstream bytes through in 64KB chunks (no full-file
buffering).
- session state gains stream_url; the two library-play callers now send the
track's server id.
Disk playback is unchanged (file_path path still wins when the file resolves),
so Plex/Jellyfin and mounted-Navidrome setups behave exactly as before.
Tests: 7 on the URL builder (auth shape, no-transcode default, maxBitRate,
guards) + 4 on the play-fallback routing (navidrome-only, passed-id vs
DB-lookup, none). 200 navidrome/stream/media-server tests pass.
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3 weeks ago |
|
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ca90c6ae6f |
Player revamp Phase 3a: extract stream state into testable per-session store
Foundation for multi-listener playback. Today web_server.py keeps ONE global
stream_state dict + one lock (web_server.py:747), so the whole server shares a
single 'currently playing' — every tab/device is a remote for the same
playback and two listeners collide. That global is woven through ~22 sites and
isn't unit-testable where it lives.
Lifted into core/streaming/state.py WITHOUT changing behavior:
- StreamSession: one playback's state, dict-compatible (s['k'], s.get,
s.update, 'k' in s) so existing call sites work unchanged, each with its
OWN RLock so distinct sessions never block/clobber each other.
- StreamStateStore: registry of named sessions; lazy + race-safe create;
DEFAULT session reproduces today's exact single-global behavior. Also
drop()/active_ids()/session_ids() for the eventual per-listener wiring.
web_server.py now binds (DEFAULT) and
. Drop-in: every .update()/[k]/.get()/ site behaves identically. _set_stream_state routes a reassign
through session.replace() so the store's session stays the live object (it's
effectively dead — prepare.py only mutates in place — but safe now).
Honest scope: this is the PROVABLE half of Phase 3. The remaining half (3b:
derive a per-browser session id, per-session Stream/ staging, executor
concurrency, disconnect cleanup) is browser-coupled and can't be verified
without driving 2+ live clients — deferred to a live session. The store API is
already shaped for it.
Tests (tests/streaming/, 33 total):
- test_stream_state_store.py (19): session dict-compat, isolation, lazy
create, drop rules, active_ids, concurrent-create race safety.
- test_stream_state_callsite_compat.py (7): every real web_server access
pattern (library/play, stream/start, status, audio guard, stop, prepare
in-place mutation, set->replace) against the exact object web_server binds.
- test_prepare.py +1: real prepare worker drives an actual StreamSession.
76 streaming+radio tests green; ruff clean; web_server.py parses.
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4 weeks ago |